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I bought mine in 1992 so it doesn't even have mission cards! I like to know too. I really appreciate if you post the new missions texts and levels thus I can build my own cards and play the new version. Unfortunately I have the previous version of Risk (1998), and It just has 12 mission cards. In addition, the other players don't have to worry about "accidentally" completing your mission. Then, another player just comes in and sweeps him down it makes your job harder and more ineresting! Also, it makes the game more challenging, as noone else can do the work for you. I would find that awesome! Lets say you destroy your enemy, except they have one more territory. So, something like "must control 25 territories, and have at least two units in each" The nearest I recall is that you must have at least two units in each territory you control, and it tells you how many territories you need to control. I think this mission can be understood in 2 diiferent ways, or my English is pretty bad ?Ĭan somebody that has a game like this help me ? I think there are 2-3 cases with missions that can be understood differentlly. " Have twice as many units in 1 territory as any 1 has in 1 territory". I have a small problem understanding some of the missions, like : I bought a Risk game with 28 Mission Cards. It would be interesting to see players trying to mask this, and each misson would have multiple outcomes. Maybe owning a continual strip of land from a certain territory to another? Give each player a differect strip, but make it long, like Greenland to the Middle East, or Argentina to Mongolia. It gets interesting trying to work out which territories the other players are trying to keep.
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Optional rule: a player can swap one of their mission cards for a new one at the cost of missing one turn (but they must not already own the territory, as usual). You win the game when you complete your third such mission. Once you have completed that mission, show the other players and return the cards to the deck, then pick three new cards for your next mission. Your initial mission is to own those three territories simultaneously at the start of a turn. If you already own the territory on one of the cards, replace that card with another one (replace Jokers as well). Pick three cards from the standard Risk deck. If you can't find anything from that, I can't help you! the main difference in the rules is that when you get down to one mission, you have to reveal it to everyone else, which will invariably turn the whole board against you.įor other variations, copy and paste the following URL: Other than that, try the Risk FAQ that you can access through the links on this site, and from there it has a link to Risk in the Yahoo directory. I've got the newest version of risk, and it has 4 difficulties of missions, the idea being that you take one of each so you have multiple missions to accomplish. It makes the game harder to predict (and harder to win in some cases), but I think it also prevents players from not earning their victory by letting someone else do it for them. When my friends and I have played mission risk in the past, we have a rule that states if your mission is to kill another color, but another player kills that color (and thus.your mission would be finished), you then have to kill whomever killed that color off instead. I would like to hear about new dieas for missions and if someone konws about a web page where i can find more missions i would appreciate it.